Design and Implementation of Mutual Learning Communites Learning Paths

 

A step-by-step structured collection of materials and content on Design and Implementation of Mutual Learning Communites. An excellent entry point to the topic Design and Implementation of Mutual Learning Communites  for those that are not familiar, are looking for a first grasp or want to engage with our community.

youtube thumbnail icon
youtube icon

The Fundamentals

open icon

"Mutual Learning Communities are spaces in which the participants (experts, practitioners, and newcomers) share their knowledge in a very practical way, by exchanging practices, examples, and resources." - European Network of Living Labs (2023)

open icon
  1. European Commission, Directorate-General for Communications Networks, Content and Technology, Vigkos, A., Bevacqua, D., Turturro, L.et al., VR/AR Industrial Coalition – Strategic paper, Publications Office of the European Union, 2022, ​ https://data.europa.eu/doi/10.2759/197536
  2. Wolf JA. Community: The true driver of excellence in human experience. Patient Experience Journal. 2022; 9(1):1-4. doi: 10.35680/2372-0247.1703
  3. Berg, K., Grunzke, S., Jefferies, H., Becker, L., et al. (2021). The Geography of Community: Understanding the Role of Geography in Building & Sustaining Healthy Communities. http://digital.library.wisc.edu/1793/82512
  4. R. Hernández-Soto, M. Gutiérrez-Ortega, B. Rubia-AviEducation in the Knowledge Society 22 (2021) Key factors in Knowledge Sharing Behavior in Virtual Communities of Practice: A Systematic Review https://revistas.usal.es/tres/index.php/eks/article/download/22715/25229?inline=1
  5. Dr Kondal Reddy Kandadi; TEDx University of Bolton Knowledge Management and Innovation (2017) here.
  6. Wenger-Trayner, E., & Wenger-Trayner, B. (2015). Communities of practice: A brief introduction. https://www.wenger-trayner.com/introduction-to-communities-of-practice/  ​​
  7. TED Talk - Simon Sinek 2010- How great leaders inspire action here
  8. Wenger, E., White, N., & Smith, J. D. (2009). Digital habitats: Stewarding technology for communities. CPsquare. http://g8way.pbworks.com/f/digitalhabitatsactionnotebook.pdf://doi.or

Further Reading

open icon
  1. Nyktarakis, G. (2022). Technology Enabling Collaboration of Agile Development Teams in Hybrid Working : The case of Microsoft Teams (Dissertation). Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-115714=diva2%3A1686662&dswid=-1914
  2. The Progress Principle: Using Small Wins to Ignite Joy, Engagement, and Creativity at Work. Diaz, Peter Perez.  Research Technology Management Arlington Vol. 55, Iss. 6,  (Nov/Dec 2012): 68. available here
  3. McLoughlin, C., & Luca, J. (2006). Applying situated learning theory to the creation of learning environments to enhance socialization and self-regulation. In T. Herrington & J. Herrington (Eds.), Authentic Learning Environments in Higher Education. Hershey: Idea Group Inc.Available here. ​
  4. Oblinger, D. (2006). Learning spaces (Vol. 2). Washington, DC: Educause. CHAPTER 4 Community: The Hidden Context for Learning. here
  5. Chao-Min Chiu a, Meng-Hsiang Hsu b, Eric T.G. Wang Understanding knowledge sharing in virtual communities: An integration of social capital and social cognitive theories Decision Support Systems,Volume 42, Issue 3, December 2006, Pages 1872-1888 here

open icon
  1. ​Eric M. Anicich, Jon M. Jachimowicz, Merrick R. Osborne, and L. Taylor Phillips (August 11,2021). Harvard Business Review: Design Physical and Digital Spaces to Foster Inclusion https://hbr.org/2021/08/design-physical-and-digital-spaces-to-foster-inclusion
  2. Jakymiw, Sebastian and Moody, Meaghan (2020) "Students Engaging Students: A Model for Remote Peer-to-Peer Learning for XR Tools and Methods,"Frameless: Vol. 3: Iss. 1, Article 14. https://scholarworks.rit.edu/frameless/vol3/iss1/14
  3. Kim, A. J. (2000). Community Building on the Web: Secret Strategies for Successful Online Communities. Peachpit Press. Here
  4. Harrison, S., & Dourish, P. (1996, November). Re-place-ing space: the roles of place and space in collaborative systems. In Proceedings of the 1996 ACM conference on Computer supported cooperative work (pp. 67-76). https://dl.acm.org/doi/pdf/10.1145/240080.240193

In-depth

open icon
  1. European Commission, Directorate-General for Research and Innovation, Gold, M., Arias, R., Haklay, M.et al., Mutual learning exercise – Citizen science initiatives : policy and practice : final report, Publications Office of the European Union, 2023, https://data.europa.eu/doi/10.2777/988919
  2. Sanjay R. Kairam, Melissa C. Mercado, and Steven A. Sumner. 2022. A Social-Ecological Approach to Modeling Sense of Virtual Community (SOVC) in Livestreaming Communities. Proc. ACM Hum.-Comput. Interact. 6, CSCW2, Article 356 (November 2022), 35 pages. https://doi.org/10.1145/3555081 ​
open icon
  1. Hubs: Mizzila. Creator Labs. Immersive Web Spaces for Higher Education with Prof. Gary Burnett. May 2023. Here
  2. C. Moreira et al., "Towards VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference," in IEEE Access, vol. 11, pp. 1906-1922, 2023, doi: 10.1109/ACCESS.2022.3233312.​
  3. Ziker, C., Truman, B., Dodds, H. (2021). Cross Reality (XR): Challenges and Opportunities Across the Spectrum. In: Ryoo, J., Winkelmann, K. (eds) Innovative Learning Environments in STEM Higher Education. SpringerBriefs in Statistics. Springer, Cham. https://doi.org/10.1007/978-3-030-58948-6_4